SpongeBob Squarepants Plankton Robotic Revenge Review
Spongebob Squarepants is authentic and entertaining and brings the long-lost fun back to offline cooperation.
SpongeBob Squarepants is a perfect example of how a medium should go to another. The game creates the basic features of what the SpongeBob television broadcast in the eyes of children makes a so fun and popular icon.
The story of the game is simple and it is in this simple way that makes the game worthwhile. The main squorke of the series, Sheldon plankton, decides to make trouble and attack the crust crabs. Plankton is equipped in a huge robot mitch and armed and steals a safe that contains the secret formula for Mr. Krab’s Patties. But despite its great artillery, which is designed in the size of a war machine, he can not break the safe and must look for three special keys, which are hidden on the seabed.
If you think about the year 2004, you will find that the game is in a similar way as with Activisions Shrek 2. Players populate the same screen from top to bottom and work together to make an onslaught of enemies with a variety of methods to defeat weapons.
In the typical type of video games, it is situated on Spongebob and his friends, the evil genius as well as his horde of böser henchmen and find the safe before plankton finds all keys. The game runs as a large Spongebob Squarepants movie and works great. It is easy to realize from the beginning that the main audience to which the game is aiming are the fans of the series as well as younger children. It focuses on teamwork and aims to involve all.
The game has an offline cooperation mode for four players who promotes recording and playing. Each player who works as a team in an action adventure for a third person takes over the role of one of the characters from the series. With Sandy, Thaddäus, Spongebob, Mr. Krabs and Patrick, the selection of humor is guaranteed here. With its great voice of the original cast, this is a game that deserves the fans.
If you think about the year 2004, you will find that the game processes will run similar to Activisions Shrek 2. The players populate the same screen from top to bottom and work together to defeat an attack of enemies with a variety of weapons at your disposal. Plankton Robotic Revenge is a catastrophic explosion of uninterrupted fun, and here is the game outstanding. These functions are extended by a small and simplified method for upgrading weapons. The game does not focus on advanced levels or RPG mechanics. It simply adds an item to motivate the younger audience and make the gameplay more varied.
With names like the Pickle Blaster, Condiment Canon and the exploding PIA Launcher, it is difficult to laugh about his humor and his authenticity for the show.
The control is easy and works well enough to satisfy the player. SpongeBOB can beat and turn, trigger a superpower, jump over enemies and fire toy guns. Each character follows the same characteristics with subtle distinctions to show his own personality. There is a button for any control and the simplistic nature does not give you any more. It is a healthy balance between control and satisfaction.
The game offers more than five weapon-oriented weapons that can be selected from the Krusty Krab Restaurant of the TV series. The selection of the weapons is enough to accompany them until the end of the game, and is very different in their respective application. Each weapon relating to a pistol, a laser, a grenade launcher and a shotgun, shows its own sense of creativity and variety.
All weapons can be upgraded by issuing points in the form of mechanical parts they deserve when they smash barrels and destroy enemy robots. Upgrades are visually effective and the game does not require a second play to bring it to the highest possible stages. With names like the Pickle Blaster, Condiment Canon and the exploding PIA Launcher, it is difficult to laugh about his humor and its authenticity for the show.
The lack of creativity within the Level design weakens the structure of the game. Levels are colorful enough and differ from the last, but without the amazing paint they are essentially the same.
In terms of planar design, the obvious signs of exploration of the seabed are available. Jellyfish and crustaceans populate the environment and signs of marine life awakening this world to life. The colorful environments that have similarity with the TV show, and the liveliness and atmosphere are a pleasure when you look in motion. The little problems that the game has are not enough to take him away from him, but at the same time they will be noticeable in the course of the game. The level design of any environment that you go through contains the same template as the last, with the exception that the new color scientific covers this well.
The lack of creativity within the Level design weakens the structure of the game. Levels are colorful enough and differ from the last, but without the amazing paint they are essentially the same. From the beginning of the level to the end, the game follows a script-controlled pattern as the players will guide. Vertically positioned platforms direct you to overcome pitfalls, and jellyfish transport from a floor to the next. In these little level breakouts you have to defeat a horde enemies to avoid a gate and continue to get to the next level.
The problem with this staged traversing method is that they cirse in their own repetition. I think that much more could be done here, to better express what basically an entertaining game and a recognized franchise. Travel from one end to the next, defeat the robots to open the door, go over an elevator and finish the level. That’s fun a few times, but is terribly predictable in the long run. Even if younger viewers may not look like a problem, older fans of the series sometimes find this boring and discourage their repetition value.
With three and a half to four years this is not the longest game. But the repeat value it offers for younger viewers when they play as part of a team makes it a worthwhile experience that children will no doubt.
This feeling of repetition is also available at the opponents of the game. Playing with generic video game robots fits perfectly on the theme of the game. Plankton appears in the form of a huge Mech, just like his ally bosses. The favorences of this evil genius, which occur as mini-me, are okay. But as I have already mentioned, it is a game with generic video game robots, and this does the variety of ways destroy how to proceed in their battles. It also seems to be a simple way out when experimenting with enemies, which are based on marine life, could have been much more pleasant.
However, the three main boss fights in which they work on a formula to cut out and paste are the special personalities of the characters that encourage them to play. The stages have a different layout than in the rest of the game and the bosses of the bosses have certain similarities with the former crash bandicoot games of the original PlayStation. Those who are familiar with the series will notice this immediately and will undoubtedly draw the enjoyment from it.
With three and a half to four years this is not the longest game. But the repeat value that it offers for younger viewers when they play as part of a team makes it a worthwhile experience that children will no doubt. The choice to play alone is fine if you have no alternative, but playing with a group of friends is clearly the goal of this game.
_ This game was tested on the PlayStation 3. _
Authentic characters and emphasis on multiplayer give the game a decent repetition value for a younger audience.