
Celebi Sparkling Diamond Pok mon Scintillating Pearl 251
Celebs is a Pay / Plant Pokémon appeared during the second generation and available in sparkling diamond versions and sparkling pearl.
Summary: Information | Evolutions | Talents | Statistics | Weaknesses | Appearance | Locations | Attacks | Useful links
| National | 251
Singh | –
Celebs
| | | Celeb
| Serbia
|
Celebs
National | 251
Singh | —
| | Celeb
| | Serbia
|
| Genre | Category | Capture rate
Asexual | Pokémon Temporal | 45 (Medium)
Size | Weight | Basic happiness
0.6 m | 5.0 kg | 70
egg group | hatching | EV given
Unknown | 30720 PAS | 3 PV |
Kind
| Asexual
Category
Timeline
Capture rate
45 (Medium)
Cut
0.6 m
Weight
5,0 kg
Basic happiness
70
egg group
| Unknown
hatching
30720 not
EV given
3 PV
evolutions | Celebs
TALENTS
| Medicine Nature | Heals status alterations in case of change or at the end of the fight.
EVOLUTIONS
TALENTS
Nature Meddle
Heals status alterations in case of change or at the end of the fight.
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Statistics
Statistics
Statistics | LEV 50 | NIV 100
PV | 100 |
| 160 – 207 | 310 – 404
ATT | 100 |
| 94 – 167 | 184 – 328
Def | 100 |
| 94 – 167 | 184 – 328
ATT SPE | 100 |
| 94 – 167 | 184 – 328
Defeated | 100 |
| 94 – 167 | 184 – 328
It | 100 |
| 94 – 167 | 184 – 328
Total | 600
The mini stats are calculated with EV and IV to 0, and a penalty of nature, if possible.
Max stats are calculated with EV at 255, IV to 31, and a bonus of nature, if possible.
Weaknesses
Weaknesses and resistances
| | | | | | | |
1 | ½ | 1 | ½ | ½ | 1 | 2 | 2 | 4
| | | | | | | |
1 | ½ | 2 | ½ | 1 | ½ | 2 | 2 | 2
Appearance of Celebs
Normal | Chromatic
|
Celebs location in sparkling diamond and sparkling pearl
Location
Event
List of Celebs attacks in sparkling diamond and glittering pearl
attacks obtained by level
level | Name | Type | Cat. | then. | PRE | pp
—
1 | Mental shock | | | 50 | 100% | 25
10% chance to make the target confused.
1 | Gas of care | | | — | — | 5
Heals the Allied Pokémon and the Pokémon of the team of any status change.
10 | FeuilleMagik | | | 60 | — | 20
Touch the target regardless of the precision calculation.
20 | Relies | | | — | — | 40
The launcher changes his place with a teams Pokémon and transfer his statistics and temporary status alterations.
30 | Antique power | | | 60 | 100% | 5
10% chance to increase attack, defense, special attack, special defense and level speed.
40 | Fountain of life | | | — | — | 10
Restores ¼ of the launchers PV and its allies.
50 | Migraine | | | — | 90% | 10
At the end of his turn, removes 1 / 16th PV Max of the target and regenerates the launcher of the same quantity.
60 | Care | | | — | — | 10
Regenerates 50% of PVS max.
70 | PRESCIENCE | | | 120 | 100% | 10
Inflicts his damage two towers after the launch of the attack.
80 | Wishing Care | | | — | — | 10
The launcher is off-bat. Regenerates 100% of Max PVS of the incoming Pokémon and the cure for any change in status.
90 | Green storm | | | 130 | 90% | 5
Decreases the special attack of two levels.
100 | Requiem | | | — | — | 5
Place 4 Requiem counters on Pokémon present on the ground. At the end of each turn, the counter decreases 1. If the counter of a Pokémon reaches 0 it is set out.
attacks obtained by CT
N° | Name | Type | Cat. | then. | PRE | pp
—
03 | Vibrant | | | 60 | 100% | 20
20% chance to make the target confused.
04 | Fullness | | | — | — | 20
Increases the special attack and special defense of a level.
11 | Zenith | | | — | — | 5
Triggers the sun climate.
15 | Ultralaser | | | 150 | 90% | 5
The launcher can not make any attack the next round.
16 | Wall light | | | — | — | 30
For 5 turns, reduces the special damage received by the Allied Pokémon by 50%.
17 | Shelter | | | — | — | 10
Protects with any attack during a tour. The accuracy is divided by 3 to each consecutive use. Priority: +4.
18 | Rain dance | | | — | — | 5
Triggers the rain climate.
19 | Giga-leech | | | 75 | 100% | 10
Regenerates 50% of the damage inflicted on the target.
20 | Rune Protect | | | — | — | 25
For 5 rounds, immune the combined team against changes in status and confusion.
21 | Magic glow | | | 80 | 100% | 10
No extra effect.
22 | Sunset | | | 200 | 100% | 10
Charge during a turn and attack at the next. No loading tower under the sun.
29 | Psycho | | | 90 | 100% | 10
10% decrease the special defense of the target of a level.
30 | Ballombre | | | 80 | 100% | 15
20% chance to reduce the special defense of the target of a level.
32 | Reflection | | | — | — | 15
Increases the dodger of a level.
33 | Protection | | | — | — | 20
For 5 turns, reduced physical damage by 50% received by the Allied Pokémon.
34 | Shock wave | | | 60 | — | 20
Touch the target regardless of the precision calculation.
37 | Sandstorm | | | — | — | 10
Triggers the climate of sand storm.
40 | Aircraft | | | 60 | — | 20
Touch the target regardless of the precision calculation.
42 | Facade | | | 70 | 100% | 20
Double the power of the attack if the launcher is poisoned, burned or paralyzed.
44 | Rest | | | — | — | 10
The launcher regenerates his PV maximum and falls asleep for the next 2 tours.
48 | Exchange | | | — | — | 10
The launcher and the target exchange their talents.
53 | Eco-Sphere | | | 90 | 100% | 10
10% chance to reduce the special defense of the target of a level.
56 | Tamest | | | ?? | 100% | 10
Launches the object held on the target. The power of the attack varies depending on the object consumed.
57 | Radius loaded | | | 50 | 90% | 10
70% chance to increase the special attack of a level.
58 | Tenacity | | | — | — | 10
Until the end of the turn, keeps 1 PV at the thrower after an attack that should have put it out of bat. Priority: +4.
63 | Machination | | | — | — | 20
Increases the special attack of two levels.
68 | Gig Impact | | | 150 | 90% | 5
The launcher can not make any attack the next round.
70 | Flash | | | — | 100% | 20
Decreases the accuracy of the target of a level.
73 | Cage-Flash | | | — | 90% | 20
Paralyzes the target.
75 | Dance-blades | | | — | — | 20
Insists the attack of 2 levels.
76 | ROC trap | | | — | — | 20
Place an entry hazard on the opposing ground inflicting rock-type damage, removing 1 / 8th PV max from the incoming Pokémon.
77 | Boost | | | — | — | 10
Copy changes in target statistics.
82 | Blab la Dodo | | | — | — | 10
Can only be used assorted. Uses a random attack among the launchers list of attacks.
85 | Devourve | | | 100 | 100% | 15
The target must be asleep. Regenerates 50% of the damage inflicted.
86 | Grass knot | | | ?? | 100% | 20
Inflicts damage depending on the mass of the target. The greater this one, the more powerful the attack.
87 | Bastardize | | | — | 85% | 15
Makes the confused target and increases its attack on two levels.
89 | Turnaround | | | 70 | 100% | 20
The launcher changes his place with a Pokémon of the team after the application of the damage
90 | Cloning | | | — | — | 10
Removes 25% of the launchers PVS and creates a clone with the number of PVS used. The clone is immunized against status attacks and cash damage attacks instead of the launcher.
92 | Distortion | | | — | — | 5
For 5 turns, Pokémon act from the slowest to the fastest. Priority: -7.
93 | Cup | | | 50 | 95% | 30
No extra effect.
Useful links
List of PAY Pokémon
List of plant type Pokémon
List of unknown egg group Pokémon
How to play Pokémon (English record)